thesis projects

Amy Hu

Perception of Peripherals

Controllers are the tools used to navigate the digital gaming space and this investigation explores how immersivity and spatial perception are impacted when the mapping of the mouse and keyboard are mapped into others in the physical space.

Andrew Lau

Radical Vitality

Radical Vitality is a collection of work that outlines three distinct frameworks of the future, explored through the lenses of housing and food.

Aparna Ramakrishnan

EdVR: Zooming into the Future of Education

EdVR is a conceptual and functional VR prototype that explores the affordances of hand tracking based gesture recognized interactions in VR for K12 education

Ash Tiwari

The Upper Hand

A self-policing hand that helps you become a "good" minority.

Alexandra van Wert

The Data of Care

This thesis project explores the use of data in medical decision-making throughout the healthcare system, assessing how the design of medical practice and the patient experience of care are affected by the vast increase in digitalization of patient data, advancements in artificial intelligence and machine learning applications, the complexities of the structures within the healthcare system that influence the use of this technology in practice, and the evolution of transparency and data access for patients.

Bo Byun

re:collect - Increasing the Value of Inactive Clothes

This project is developed to build a community where to form a sustainable habit from reusing old clothes.

Caitlin Gebhard

Connecting the Dots Community Toolkit, a Workshop on Systems Thinking for Community Problem Solving

Connecting the Dots is an accessible, participatory workshop on Systems Thinking for mutual aid and community organizations.

Ellen Shiu

Homo Sapiens in the Age of Covid-19

An art piece that documents people’s stories during the age of Covid19 by customizing portraits and 3D figures.

Granville Jones

The Roots

Showcasing the quadratic equation in action!

Junghae Cha

Grow Your Food: Planting to Plating

In this COVID pandemic, 'Grow Your Food: Planting to Plating' is an app that provides information on all processes in which people can grow and cook crops at home and space for communication with other people.

Junnan Lyu

Speculating Daoism Cosmotechnics through a Card Game

A Card Game that aims to encourage people to think about technology differently and locally

Kaiyou Liu

Journey of XXX

a game about a person infected with COVID-19 being cyberbullied during the pandemic

Keita Ohshiro

Using sound to make math graphs accessible to people with visual impairments

This is a project that uses sonification (i.e. sound) to communicate mathematical graphs to people with visual impairments with a focus on the math concepts of continuity and discontinuity.

Lily Chen

the algorithmic qualia of desire

An interactive experience that explores the nature of human desire through the lens of technology and media.

Lucas White

Open Arts Academy

Open Arts Academy is a platform for learning computer science for project-focused informal learners.

linyun zhang

Virtual IDM Campus

An online campus space for IDM students to hang out using their self-like avatars.

Adlan Ramly

Project Anomaly: Urban Supernatural Investigator

Project Anomaly: Urban Supernatural Investigator is a 2.5D first person adventure mystery game where you play as an urban supernatural investigator who solves local cases by taking pictures & understanding cryptids, folklore, & mythological creatures from different cultures in an open world environment.

Muhan Guo

Painta- Art therapeutic App

Painta provides a space where people can express their feeling and communicate with each other by using arts.

Monica Leon

From Tree To Toast

A storytelling experience to understanding how food trends influence our diet.

Ran Diao

Survival Handbook

Experience the environment in early 90's and try to survive in your own apartment.

Saki Asakawa

Feeling Sports: Designing Non-visual Watching Sports Experiences

Designed a new experience by investigating watching sports experiences without visual information and developing an iOS application that provides haptic feedback corresponding to the ball movement.

Smadar Kaminas

Teaching Teens Technology Awareness

Helping teens learn more about their personal cell phone habits and assisting them in curbing their cell phone use.

Siyi Xu

Paper Crane

Paper Crane is a self-care app for building body positivity and a healthy lifestyle.

Tung-Ying Huang

BEANS

An experimental social platform for people sharing lies and secrets

Wanda Nyairo

Material Metaphors for Feeling & Healing

A Celebration of Emotions as Embodied Knowledge for Black Women: Exploring Connections Between the Mind, Body & Environment Through Wearables

Yue He

Wonderful Journey

Wonderful Journey is a RPG web game which provides sex education for Chinese young adults (18 - 25).

Yili Luo

Improving Menstrual Hygiene Management Experience for Women with Visual Impairments in China

Designing a website that provide support to teachers on how to educate female students with visual impairments about menstrual hygiene management.